Archive / February, 2014

Nova Exporter – In Development

Nova Exporter is a deep exporter/importer for Autodesk Maya with focus on common 3d formats. Primarily developed for the batch exporting of FBX and OBJ objects, Nova Exporter is designed with common workflows in mind. This includes Maya to Zbrush and FBX for game engines. (All images are of development version) FBX Export features include: […]

Who Writes the BEST Art Tools?

Do artists or programmers write the best art-tools? You need what? Artists have needs, especially game artists. While we can suffer through dense user interfaces all day, and do, inevitably we reach some insurmountable obstacle that will either take too long to get around or we finally insist on not pressing the same 40 button […]

The Rigging Toolbox v1.30 released

v1.30 of The Rigging Toolbox is out. Lots of code cleanup and UI improvements but the big new feature is IK/FK switching and blending for legs.  This was by far the number one requested new feature with multiple users suggesting it “should be” easy to implement give the current switching and blending feature for the […]

Help with The Rigging Toolbox

Help! The Rigging Toolbox The Rigging Toolbox is a set of tools designed to aid in the process of rigging articulated characters. Use individual tools from the Toolbox to aid in your personal rigging process or use the auto-rig functionality to fully rig characters with features including IK/FK switching and foot roll attributes. The Rigging Toolbox allows […]