Archive by Author

The Rigging Toolbox 2 Tutorial Videos

First set of tutorial videos for The Rigging Toolbox 2 are up on YouTube! The tutorial playlist takes you through the process of creating skeletons, understanding the naming convention used by RTB2, orienting and aligning joints, creating and customizing controls, and creating the final rig for your character. Here are the videos in order:  

Bugs and Feature Requests – The Rigging Toolbox 2

Please comment directly to this post with bugs or feature requests for The Rigging Toolbox 2. Bugs:  Bugs happen! If you run into a bug or if things aren’t working as you expect, please comment below and include the following information: Bug or Feature Request Operating System Version of Maya Description of the problem What you were doing […]

The Rigging Toolbox 2 Help

The Rigging Toolbox 2 (RTB2) is a collection of tools and a full autorigger for Autodesk Maya. While many auto-riggers rely on complex multi-chain setups, RTB2 is designed around the premise of a single skeleton and an unbroken skeletal hierarchy. The resulting skeleton and control rig are ideal for animation for all game engines, as […]

Bugs and Feature Requests — Nova Exporter

Please respond to this post with feature requests for Nova Exporter. Feature requests: Be specific and provide information about why you think the feature you are requesting is useful. Requests with enough momentum will likely be included in the next release (providing they’re possible!)   Bugs: Please provide information about the problem you’re having. Be […]

Help with Nova Exporter

Help:  Nova Exporter Focusing primarily on the OBJ and FBX file formats, Nova Exporter is a 3d model exporter and importer providing unique and rapid export and batch export operations for game and visual art-production. FBX Export Workflow: The FBX export operation makes use of the highlighted FBX Export Preset file in the FBX Export Preset Files […]

The Rigging Toolbox 2 — IN DEVELOPMENT

The Rigging Toolbox 2 is in development and will be offered as a free upgrade for current license holders of RTB 1. RTB 2 has been completely rewritten with new rigging tools including a redesigned modular auto-rigger that allows for an unlimited number of arms and legs, and complete asymmetry. The Rigging Toolbox maintains focus on […]

Nova Exporter – In Development

Nova Exporter is a deep exporter/importer for Autodesk Maya with focus on common 3d formats. Primarily developed for the batch exporting of FBX and OBJ objects, Nova Exporter is designed with common workflows in mind. This includes Maya to Zbrush and FBX for game engines. (All images are of development version) FBX Export features include: […]

Who Writes the BEST Art Tools?

Do artists or programmers write the best art-tools? You need what? Artists have needs, especially game artists. While we can suffer through dense user interfaces all day, and do, inevitably we reach some insurmountable obstacle that will either take too long to get around or we finally insist on not pressing the same 40 button […]

The Rigging Toolbox v1.30 released

v1.30 of The Rigging Toolbox is out. Lots of code cleanup and UI improvements but the big new feature is IK/FK switching and blending for legs.  This was by far the number one requested new feature with multiple users suggesting it “should be” easy to implement give the current switching and blending feature for the […]