The Rigging Toolbox 2 is in development and will be offered as a free upgrade for current license holders of RTB 1. RTB 2 has been completely rewritten with new rigging tools including a redesigned modular auto-rigger that allows for an unlimited number of arms and legs, and complete asymmetry. The Rigging Toolbox maintains focus on […]
Nova Exporter is a deep exporter/importer for Autodesk Maya with focus on common 3d formats. Primarily developed for the batch exporting of FBX and OBJ objects, Nova Exporter is designed with common workflows in mind. This includes Maya to Zbrush and FBX for game engines. (All images are of development version) FBX Export features include: […]
v1.30 of The Rigging Toolbox is out. Lots of code cleanup and UI improvements but the big new feature is IK/FK switching and blending for legs. This was by far the number one requested new feature with multiple users suggesting it “should be” easy to implement give the current switching and blending feature for the […]
Please respond to this post with feature requests for jbUDK Tools. Be specific and provide information about why you think the feature you are requesting is useful. Requests with enough momentum will likely be included in the next release (providing they’re possible!) Looking forward to seeing what you all come up with.
Please respond to this post with feature requests for jbUnity Tools. Be specific and provide information about why you think the feature you are requesting is useful. Requests with enough momentum will likely be included in the next release (providing they’re possible!) Looking forward to seeing what you all come up with.
Just released from CGARTISTRY is Duplicate Super Special, a powerful array construction utility based on the concept of simple duplication. But… there’s not much simple about it! Duplicate Super Special allows you to build ordered arrangements (arrays) of objects between two points at any angle in space and construct radial arrangements of objects quickly and intuitively […]
Hey there… Thanks for using one or more of the scripts or products from CGARTISTRY.com. In support of independent developers, small teams and tinkerers, it’s always been a priority to keep many of the scripts at CGARTISTRY available at a low cost. That said, it takes considerable time and effort to develop and maintain products […]
Multiple-thousands of downloads and counting of both jbUDKtools and jbUnityTools each… …and by far, the majority of support questions I receive after people have downloaded these tools have to do with getting them running in Maya. While this is incredibly simple to do, it can seem complicated the first time around. Here is a brief […]
The most popular feature request in The Rigging Toolbox has been an IK/FK switch/blend for legs. This is not hard to do and will be in the next major release. The lack of this feature also highlights some of the key differences between character animation rigs for film/video, and games. Some of the developers who […]
Keyframing in Maya can be a pain… I used 3ds Max professionally for about 9 years and Softimage (pre-XSI) before that. I’ve been using and teaching Maya for the last 7 years but have never gotten used to the way one sets keyframes in Maya. I realize that people appreciate the complexity and multitude of […]