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The Rigging Toolbox 2 Help

The Rigging Toolbox 2 (RTB2) is a collection of tools and a full autorigger for Autodesk Maya. While many auto-riggers rely on complex multi-chain setups, RTB2 is designed around the premise of a single skeleton and an unbroken skeletal hierarchy. The resulting skeleton and control rig are ideal for animation for all game engines, as […]

The Rigging Toolbox 2 — IN DEVELOPMENT

The Rigging Toolbox 2 is in development and will be offered as a free upgrade for current license holders of RTB 1. RTB 2 has been completely rewritten with new rigging tools including a redesigned modular auto-rigger that allows for an unlimited number of arms and legs, and complete asymmetry. The Rigging Toolbox maintains focus on […]

The Rigging Toolbox v1.30 released

v1.30 of The Rigging Toolbox is out. Lots of code cleanup and UI improvements but the big new feature is IK/FK switching and blending for legs.  This was by far the number one requested new feature with multiple users suggesting it “should be” easy to implement give the current switching and blending feature for the […]

Help with The Rigging Toolbox

Help! The Rigging Toolbox The Rigging Toolbox is a set of tools designed to aid in the process of rigging articulated characters. Use individual tools from the Toolbox to aid in your personal rigging process or use the auto-rig functionality to fully rig characters with features including IK/FK switching and foot roll attributes. The Rigging Toolbox allows […]